Description
State of Decay 3 - the settlement needs to be fed, treated and protected, but there are always not enough people. Each survivor has his own character: weapons are important to one, silence is important to others, and the situation in the community depends on this.
The forays take place in the open world, where there are more cars than living ones. Weapons deteriorate, first aid kits are wasted, and you have to return with loot, otherwise the camp will not survive the night.
The third part promises co-op, improved graphics and zombies that change over time. The series is known for making character death permanent.
The base is expanding with shelters. Skills grow with practice. Cartridges are counted as pieces. Blood and injuries require bandaging. Cars consume fuel. Sheds provide shelter. Night forays are more dangerous. In the company, roles are divided. Buildings can be strengthened. Reconnaissance comes from the towers. Stores trade for influence. The siege begins suddenly. The waves come at night. Weapons break from wear and tear. Fuel is extracted from barrels. Food is prepared in the kitchen. Shelters are expanded using resources. Injuries require a doctor. Roles are divided in the company. Assignments are given by radio. Defense comes in waves. Resources are shared among people. Fuel is obtained from cars. The base is expanding gradually. The scouts complain of fatigue. Sick people need medicine. Construction takes time. Sieges break down walls. Experience grows from forays. Sieges require a plan. Cars stop without fuel. Patients die without medicine. Health is restored slowly.
For anyone who likes to plan supplies and deal with the consequences, this series has been suitable for a long time.
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