Description
Kerbal Space Program 2 - rocket assembly begins with one capsule and ends with a station in orbit. Physics decides everything: fuel, thrust, center of gravity and angle of entry into the atmosphere. An error in calculations costs the loss of the crew.
The campaign mode leads you step by step: first a suborbital jump, then entering orbit, docking and landing on a satellite. Each milestone unlocks new parts and engines.
Ships can be built in a hangar and tested at a stand. Engineers give tasks, and colonies require supplies. The community adds its own rockets and missions to this.
Docking requires precise approach. Orbits are shown as lines. Fuel is calculated by weight. A crash at the start is costly. Engineers give tasks for details. Colonies require supplies. Maneuvers are planned in advance. The landing modules are left in place. Disasters happen from haste. Mods add details and planets. Controls are configured for the keyboard. Errors are sorted out using telemetry. Maneuvers require precise calculation. Errors can be seen from telemetry. Mods add planets. Disasters happen from haste. Antennas help communication. Docking takes minutes. Fuel runs out quickly. Orbits are drawn with lines. The fuel reserve is calculated before the start. Repeaters provide communication in orbit. Docking nodes are selected according to size. The orbital nodes move over time. Parts are being pulled from the workshop. Orbital stations require parts. Accidents happen on landing. Missions follow milestones. The missiles are assembled in the hangar.
For those who like to count and tinker, this sandbox will be suitable for a long time.
System requirements
ОС: Windows 10 (64-bit)
Процессор: AMD Athlon X4 845 3.5 GHz / Intel Core i5 6400 2.7 GHz
Оперативная память: 12 ГБ
Видеокарта: GTX 1070 Ti / AMD Radeon 5600XT
Место на диске: 32 ГБ
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