Description
Герои меча и магии 6 continues the series' tradition of turn-based battles. Events take place four hundred years before the fifth part, when the Griffin dynasty was just a duchy. The five heirs have different characters and goals. The campaigns run in order and are connected by a common plot. The plot begins with learning the basic mechanics. Cities are built in their own places.
The campaigns tell about the five heirs of the family, and each has their own destiny. Heroes gain levels, learn skills and collect artifacts, and armies grow with them. Reputation changes depending on the actions of the hero and his troops. Reputation is divided between tears and blood. Mercenaries and reinforcements cost money. Artifacts are found in dungeons and caches.
Cities develop in levels, and buildings unlock new troops and improvements. The squad's reputation changes based on their actions and opens up different paths for the hero's development. Buildings require resources that are transported from the mines. Heroes' homes are upgraded using resources. Siege of cities requires the correct order of actions.
Battles take place on a tactical field, where formations, attack range and order of moves are important. The additions expanded the range of factions and campaigns. Tactical battles take place on a field with obstacles. Siege battles require caution. The hero's abilities depend on the chosen faction. Quick settings speed up battles.
For someone who grew up watching this series, this backstory would be appropriate. The collection of amateur maps continues to this day. After its release, the game received additions and controversy surrounding it. Patches corrected technical problems after release.
System requirements
ОС: XP, Vista, 7, 8
Процессор: Intel Core 2 Duo E4400 2.0 Ghz / AMD Athlon X2 5000+
Оперативная память: 2 ГБ
Видеокарта: GeForce 9600 GT / Radeon HD 3870
Место на диске: 8 ГБ
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