Description
No, I'm not a Human is set in a world where going outside during the day is almost impossible: the sun burns your eyes out, and blackened bodies lie in the streets. All that remains is to close the doors, draw the curtains and live inside, dealing with what is coming from behind the wall.
The game is based on dialogues and decisions. People are knocking on the door, and you need to understand who is in front of you: a neighbor who needs help, or someone who is just pretending to be human. A mistake is costly, and there is always a little less information than is needed to make a confident choice.
The tension is not based on the chase, but on the conversations: time passes, resources are limited, and the guest is waiting for an answer. Not only the fate of the hero depends on the decisions, but also what will happen to the others, and the ending is made up of accumulated actions.
Separately, it is worth noting that the game has several endings, and they depend on accumulated decisions, and not on one final choice. Sometimes the right thing turns out to be the same as a mistake: saving one guest means not saving another. This structure forces you to re-read the situation again and think about what exactly you might have missed. The design is sparse, but expressive, and the sound is chosen in such a way that the silence is more pressing than any screams. There is almost no movement between scenes: the whole game is based on conversation, waiting and decision, and this is not suitable for everyone, but it is complete.
The design is sparse and gloomy, the sound is overwhelming with silence. No, I'm not a Human is a short story with an unpleasant question at the center: how to distinguish a person from what only seems to them, if there is almost nothing to look at.
System requirements
ОС: Windows 10
Процессор: Intel Core i5
Оперативная память: 2 ГБ
Видеокарта: GTX 960
Место на диске: 300 МБ
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