Description
Metal Gear Solid - a stronghold on the island stores what cannot be removed, and one agent receives orders to get inside. No maps, little ammunition and a lot of questions from enemies on the radio.
You can respond to enemies in different ways: with jokes, threats or silence. The behavior of the guards and the attitude of the authorities towards the operation depend on this.
Close combat, searches and overheard conversations provide clues to the further path. Some of the scenes were filmed like a movie, and the musical accompaniment has long become recognizable.
You can respond to enemies in different ways. Searches yield items. Overheard conversations lead to the goal. Close combat is based on grappling. The scenes are shot like a movie. Music is recognizable from the first notes. Other people's thoughts are inserted into dialogues. Security responds to an alarm. Key cards are in drawers. There are many doors, but few master keys. Difficulty changes the behavior of patrols. The ending is presented in a short scene. Key cards are in drawers. There are many doors, few master keys. Security responds to an alarm. The ending is presented briefly. Difficulty changes patrols. Other people's thoughts are inserted into dialogues. The music is immediately recognizable. The scenes are shot like a movie. The camera works like in an action movie. The melody accompanies the breakthrough. Soldiers take different routes. Access is given by found cards. Conversations are discussed over the radio. Cameras follow the hero. The soldiers go around the rooms. The patrols raise the alarm. The scenes are short but frequent. Patrols change routes. The radio picks up the conversations. The radio makes noise in the tunnels.
Anyone who wants to understand where the whole series began should check out this issue.
System requirements
ОС: Windows 10 (64-bit)
Процессор: i7-3770
Оперативная память: 8 ГБ
Видеокарта: GeForce GTX 760 / Intel HD Graphics 4000
Место на диске: 16 ГБ
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