Description
Loopmancer - the detective comes to his senses again in the alley and realizes that the day is repeating itself. The city is divided into districts, and each has its own enemies, agents and clues about who killed him.
The combat is based on combinations: a sword, a chain blade and a firearm are combined in a series, and dodging gives a short window for finishing off. Skills are unlocked through implants, and between attacks the hero returns to base.
Death does not throw you far: some of the finds and money remain, but the levels of the race begin anew. Each new attempt reveals a little more about the conspiracy.
Death returns to the beginning of the day. Implants give appointments. Opponents are divided by type. Bosses occupy the arenas. Money is spent on improvements. Dialogues give clues. The city is divided into districts. The battle is fought with swords and pistols. Findings are carried over between attempts. It rains almost constantly. Signs glow in the dark. Skills are divided by style. A firearm helps at a distance. Opponents block blows. The notes explain the story. Bosses require knowledge of techniques. Appointments are opening for implants. The streets are blocked off by security. The map marks important buildings. The race lasts about an hour. Some enemies shoot in bursts. Experience is spent on techniques. The streets are illuminated with signs. Enemies vary in height. Dialogues give tasks. Bosses are divided into arenas. The streets are rainy. The blade and pistol stack together, and the implants provide a dash and air strike, so a street fight quickly turns into a combo. Each race gives out new implants, and some of them noticeably change the fighting style.
Anyone who loves cycles, neon and fast fights will find this project perfect.
System requirements
ОС: Windows 7, 8, 10 (64-BIT)
Процессор: Intel Core i3-2100T / AMD FX 6100
Оперативная память: 8 ГБ
Видеокарта: Nvidia GeForce GTX 660 / AMD R7 260x
Место на диске: 12.9 ГБ
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