Description
Bright Memory - Shelia is armed with a blade and a pistol, and the two work in tandem. A series of combos throws the enemy into the air, and a point-blank shot continues what started - the battle turns out to be fast-paced and spectacular.
The game is short: a couple of levels, several types of opponents and bosses, but the pace is set in such a way that there is almost no respite. The style mixes Asian mythology with modern technology, and it looks unusual.
An additional episode with a new weapon expands the main set of techniques. Leveling is maintained between chapters, and the difficulty is fairly predictable.
The blade stance changes directly in battle. Impacts can be associated with shots. Leveling up comes from found items. Bosses occupy the entire arena. The footage was shot using modern graphics. An additional episode expands the arsenal. The levels are short and tight. Graphics settings are flexible. Locations are divided into short segments. Enemies can be dismembered. The scenes run on the engine. The weapon comes in two forms. Techniques require precise timing. Leveling up is saved after the chapter. The bosses occupy the arena. Graphics are adjusted for weak machines. Shock waves are noticeable in the effects. The shape of the blade changes with the help of a button. Scenes take place between fights. The difficulty is fair. Combo counts points. Enemies are divided by type. Weapons switch instantly. Jumping helps you escape. The bosses occupy the center of the arena. Air strikes knock down enemies. The flash effects are bright. The world mixes antiquity and technology. Leveling up is for things found.
For players looking to try a small-team action game, this is an interesting option.
System requirements
ОС: 7, 8, 10 (64-bit)
Процессор: i5-3470 INTEL или AMD Equivalent
Оперативная память: 6 ГБ
Видеокарта: Nvidia GTX 660 или AMD Radeon HD 7770
Место на диске: 4 ГБ
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