Description
Supreme Commander: Forged Alliance - the war is going on on several fronts at once, and the map resembles a diagram of an electrical network: energy, supply, radar. Success depends on whether you managed to build factories before the enemy fails the fleet.
Bases are assembled from dozens of buildings with affected areas. The weapons of different sides are noticeably different, so tactics are based on the faction. There are modes with artificial intelligence and with live players.
The scale of the battles is enormous: hundreds of units of equipment fight simultaneously. Cooperative passage of the campaign is supported, which makes it more interesting.
Energy connects factories. The guns vary in range. Fleets are built from dozens of units. Radar is needed for defense. The cooperative is following a campaign. Artificial intelligence leads operations. The economy is limited by mass and energy. Experimental units are expensive. Patches have changed the balance over the years. The battles last a long time. Resource fields are depleted. Engineers are building fortifications. Engineers are building fortifications. Experimental units are expensive. Radar is needed for defense. Resource fields are depleted. Fleets are being built in dozens. Artificial intelligence leads operations. The battles last a long time. The economy is limited by mass. Defense is built in rings. Radars reveal the map. Repair crews are restoring buildings. Production falls without expansion. The troop limit is limited by the power grid. Factories are connected by pipes. The defense is divided along lines. Aircraft are hitting bases. Tanks are moving in columns.
For those who love big strategies with planning, this version is considered the standard.
System requirements
ОС: 7, 8, 10
Процессор: 1.8 GHz
Оперативная память: 1 ГБ
Видеокарта: 128 MB / DirectX 9
Место на диске: 9 ГБ
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