Description
The Герои меча и магии 4 takes the series back to its roots. The campaigns tell six stories with different races and heroes. Races differ in troops, buildings and the spirit of their units. The map editor allows you to create your own scenarios. Cities require resources and labor. Races are divided into light and dark, and their troops fight differently. Heroes fight on horseback and on foot, and troops follow them.
Generals enter the battlefield along with their troops, and their death changes the course of the battle. Cities develop, and buildings open up new troops. Warlords learn spells from books of magic. Magic is divided into schools: life, death, nature and chaos. Units consist of creatures of their people. Magic costs points and requires spell books. Spells are divided into levels and require preparation. Campaigns start with simple tasks and become more complex.
Spells are purchased from guilds and require points. Opponents differ in tactics and features. Cities develop in levels and open buildings. Heroes gather a squad and increase their level for victories. Artifacts strengthen heroes and troops. Buildings unlock new creatures and upgrades for units.
The campaigns are connected by a story, and scenes are shown between missions. Feedback from fans varied. Campaigns show different sides of the same world. Missions differ in goals and balance of forces. Campaigns are taking place in different parts of the world. Treasures on the map are guarded and require preparation. Protected treasures are marked on the map with icons.
This series is suitable for anyone who loves classic turn-based strategies. Neutral units guard treasures and passages. Patches corrected the balance and interface. Campaigns end with different endings for their heroes. The campaigns are connected by the common history of the world and its heroes.
System requirements
ОС: Windows 7, 8, 10
Процессор: 1.00 GHz
Оперативная память: 512 МБ
Видеокарта: GeForce 6600 GT / Radeon X1300XT
Место на диске: 2 ГБ
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