Description
Afterimage - a girl loses her memory and wakes up in an alien world where creatures from dreams live. The world is cut into areas connected by passages, and each new ability opens the way further.
The blows are divided into types, and pumping goes through several branches at once. The battles are dynamic: enemies vary in behavior, and some bosses take up the entire screen. The art style gives off a hand-drawn look.
The map is easy to study: chests, hidden walls and unclosed passages are marked. Side quests are given out by city residents, and the rewards for them help on your further journey.
Weapons are divided by class and speed. The double jump is unlocked in the story. Experience goes into levels and skills. Secret walls are marked with cracks. The backgrounds are hand drawn. Quests are given by merchants and residents. Death throws you back to save points. Skill branches open up new connections. Ice caves give way to warm groves. Fire magic sets the bushes on fire. The guide gives directions. Bosses change their arsenal of moves. The world is divided into large regions. Traders are in camps. Secret passages are marked on the map. Bosses have weak points. The weather in the zones is different. Food restores health. Jumping takes some getting used to. Portals connect distant areas. Bosses leave passages to new areas. Poisons act gradually. Stamina is spent on dashes. Scrolls are sold in shops. Music varies by region.
For those who like hand-drawn metroidvanias with a large world and freedom of route, this option is suitable.
System requirements
ОС: Windows 7, 8, 10 (64 бита)
Процессор: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
Оперативная память: 4 ГБ
Видеокарта: Intel UHD Graphics 630
Место на диске: 4.7 ГБ
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